top of page
SparksBackgroundRight.png
Search

Development Log #2

  • owner0051
  • 4 days ago
  • 2 min read
Progress on the Vertical Slice continues! (Trees and foliage WIP) 1/2
Progress on the Vertical Slice continues! (Trees and foliage WIP) 1/2

Welcome again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. This blog post has been posted on our brand new website www.playlionhearts.com which launches today alongside this post. This website includes the most comprehensive info on the Lionhearts project, and we recommend you check it out!


Week 6 of Lionhearts Demo development focused heavily on polishing and finalizing systems to provide and showcase new marketing material.

Progress on the Vertical Slice continues! (Trees and foliage WIP) 2/2
Progress on the Vertical Slice continues! (Trees and foliage WIP) 2/2

The favor tree saw major progress, namely modular branches, zoom functionality, a dynamic node system, tooltips, and opening/closing menu functionality all being added, bringing it much closer to a presentable state.

Military Favor Tree Icon for "Sergeant"
Military Favor Tree Icon for "Sergeant"

Combat polish continued with improvements to attack charging and the implementation of a new weapon system allowing for the equipping and unequipping of different weapon types. NPC combat saw continued polish and some bug fixes as well.


Tree Stump 3d asset progress
Tree Stump 3d asset progress

Several core attack animations were also blocked out, including the right to left weapon swing, the overhead swing, and the thrust animations.

Target for archery practice
Target for archery practice

On the level design front, the vertical slice is nearly complete, with only foliage assets left to be completed. A UE5 texture bug briefly stifled progress but this was resolved by the team.


All ongoing 3D asset production has continued, including foliage assets, agricultural assets, and some military assets in progress.

Progress on additional models for farm assets
Progress on additional models for farm assets

Further game design documentation was detailed to cover systems for property acquisition and management, plus how items will be handled in stockpiles.


Meanwhile, the 2D art pipeline slowed due to delays. Some new graphics were created to support further marketing efforts.

Grass foliage progress
Grass foliage progress

As we move into Week 7, we're shifting our focus toward visuals/presentation to strengthen marketing material for the project.

Drying rack for linen
Drying rack for linen

Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community!


To support this project, please follow our Kickstarter campaign, which will be launching soon!


Written by Credenzio Studios Staff

 
 
 

1 comentario


Kubdar Oniani
Kubdar Oniani
4 days ago

Really cool, good to see better lighting on garrisons/lordships good luck!

Me gusta

Join the Crusade:
   + First to play the demo

   + Early access peaks

   + First to see dev logs
   + Exclusive launch info
   + News about updates

Sheen Transparent_00140.png

CREDENZIO STUDIOS LLC

©2025 Credenzio Studios LLC. All Rights Reserved.
 

All trademarks referenced herein are the properties of their respective owners.

bottom of page