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Development Log #1

  • owner0051
  • Mar 31
  • 2 min read

Welcome to the first Development Log for Lionhearts, an up and coming project on Steam created with Unreal Engine 5.


Week 5 of the Lionhearts Gameplay Demo development brought us major progress across multiple areas!


We've made many new combat improvements which includes a refined tab-targeting system, more dynamic NPC behavior with blocking, parrying, and directional attacks, and additional combat moves integrated into the Gameplay Ability System. Weapon charging was improved, and work has begun on a structured weapon system to organize weapons and define different weapon stats.


The initial generation of individual skill trees for the favor system was completed, with further polish underway while awaiting UI integration. UI work is ongoing, with a high-resolution "favor tree" background provided, and some favor tree UI icons remain in progress.


Some of the early illustrations for favor tree UI icons
Some of the early illustrations for favor tree UI icons

The level design team is finalizing a visual demo map, serving as a proof of concept for the artistic style and atmosphere envisioned for Lionhearts. Additionally, all map blockouts are finished for our playable gameplay demo.


On the 3D animation side, a preliminary Templar knight rig is ready, and a short sword swing preview animation has been completed.

Progress on the short sword left charged swing animation (legs are disabled for movement animations)

On the 3D side of things landscape textures were finalized and many new props such as tents were added.

Documentation for "trade tree" progression was expanded, detailing mechanics for resource extraction, refining, crafting, and guild management.


With these advancements, the demo is shaping up well as we move into Week 6.


Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community!


To support this project, please follow our Kickstarter campaign, which will be launching soon!


Written by Credenzio Studios Staff

Preliminary image from the "vertical slice" of Lionhearts, taken in engine (UE5)
Preliminary image from the "vertical slice" of Lionhearts, taken in engine (UE5)

 
 
 

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